Temple Run is an "endless running" video game developed by the Raleigh-based Imangi Studios.
TEMPLE RUN THEMED WEB SEARCH
The player takes on the role of an explorer attempting to steal an idol from a temple and being chased by "demonic monkeys". The game is available on iOS and Android systems.
A sequel to the original game was released on January 17, 2013 on the App Store for iOS. It was later released on Android on January 24, 2013.
Temple Run centers around a group of wandering explorers, where one of the characters, whom the player controls, steals an idol from an ancient temple. The player controls the characters moments after they have stolen the idol. Immediately upon acquiring the idol, the player is pursued by a group of malevolent demonic monkeys who chase the player out of the temple, thus initiating a "temple run."
The object of the game is to run as far as possible in a endless game world by avoiding randomly generated obstacles that require the player to either jump (slide finger forward), duck (slide finger backwards), or turn (slide finger to the right or left) in a precise manner. Tilting the device will cause the character to move from side to side, allowing them to collect coins as they run. These coins are primarily in the shape of yellow diamonds, but according to their point value, they can also be red or blue (a 2-point coin and a 3-point coin, respectively). In addition to the coins, players also encounter sporadic bonus items during their run. The longer a session gets, the faster the character runs and the more frequent the obstacles become, requiring quicker and quicker reflexes to stay alive. The game is measured in meters, starting from the temple.
When gaining coins, there is a bonus meter and a bonus gauge to complete. Each time the player obtains 100 coins, a section of the bonus gauge is completed and the bonus meter resets. When the player trips, the bonus meter and gauge resets. It takes 400 coins to complete the bonus gaug.