3D Canvas is a real-time 3D modeling and animation tool that incorporates an intuitive drag-and-drop approach to 3D modeling.
Complex models can be constructed from simple 3D primitives, or created using 3D Canvas' shape Building Tools. Modeling tools are provided to deform, sculpt, and paint 3D shapes.
Creating an animated scene is as simple as positioning the shapes within your scene for each point in time in your animation. 3D Canvas will ensure that the resulting animation runs smoothly. Your animation can be stepped through a frame at a time, viewed in real-time, or recorded to a Video (AVI) file so that you can distribute your creation.
Tool roll-up groups allow you to customize the 3D Canvas interface so that only those items you use most frequently are visible. And if you need access to a less frequently used feature, the tool roll-up is always one click away.
The standard version of 3D Canvas is a fully functional product provided as freeware. Upgrades are available for those who require additional features either for game development or for rendering photo-realistic images.
# Hardware Accelerated Rendering using Microsoft's Direct3D
# Real-Time rendering
# Animation with Spline-Based Interpolation
# Material Palette that allows you to mix color, texture, texture wrap orientation, Ambient, Specular, Diffuse and Transparency, as paint for objects
# Nearly thirty 3D primitives including Cube, Sphere, Cone, Cylinder and Torus
# An assortment of lights including Ambient, Directional, Point, Area and Spot lights
# Lathe Object Building Tool using B-Spline curves
# Extrude Object Building Tool using B-Spline curves
# Skeletal Animation
# Inverse Kinematics
# 3D True Type Fonts
# Painting Tools
# Object Face and Point Editing
# Smooth, Flat and Wireframe Rendering
# Fog, including Linear, Exponential and Exponential Squared
# Scene Background Images
# Undo/Redo of all modeling operations
# Library storage of commonly used Textures, Materials and objects
# Scene Hierarchy that permits the creation of complex objects made of multiple parts that behave as a single entity
# Cut, Copy and Paste of objects
# Simulated Shadows
# Import of DirectX (x) 3D objects
# Export of POVRay (pov)
# Constrain Operations by Axis
# Object Merge
# Snap To Grid
# Deform Tool
# Smooth Operation
# Extrude Operation
# Bend Operation
# Material Operation
# Crease Operation
# Taper Operation
# Divide Operation
# Edge Operation
# Invert Operation